本帖最后由 活建鬼 于 2012-11-25 08:59 编辑
小建人 发表于 2012-11-24 22:29
一直留在ncf就应为有鬼兄这样的高人 哈哈哈 好人啊
那这些生成设计都是用什么软件呢
你这样问,其实是对于生成设计本身的不理解。生成设计只是设计的一种手段,就好像你在问传统设计需要什么软件一样~~有的用SU,有的用REVIT,有的用Archicad,这都可以,生成设计我想也是一样。所以,我觉得你有必要理解一下什么是生成设计?当然如果你急于知道用什么软件,可以暂时先不看下面这几段话,直接跳到最后~~~
我特意去查了下WIKI~~其解释为:
“is a design method in which the output – image, sound, architectural models, animation – is generated by a set of rules or an Algorithm, normally by using a computer program. Most generative design is based on parametric modeling. It is a fast method of exploring design possibilities that is used in various design fields such as Art, Architecture, Communication Design, and Product Design. Typically, generative design has:
A design schema
A means of creating variations
A means of selecting desirable outcomes
Some generative schemes use genetic algorithms to create variations. Some use just random numbers. Generative design has been inspired by natural design processes, whereby designs are developed as genetic variations through mutation and crossovers. In contrast to long-established concepts such as Generative Art or Computer Art, Generative Design also includes particular tasks within the area of design, architecture, and product design.
Within the Communication Design area, the main applications are the creation of information graphics, diagrams, and flexible corporate designs. Generative design in architecture (also often referred to as computational design) is mainly applied for form-finding processes and for the simulation of architectural structures.
Generative design is becoming more important, largely due to new programming environments (Processing, Vvvv, Quartz Composer, Open Frameworks) or scripting capabilities (Rhino (JavaScript engine), Scriptographer) that have made it relatively easy, even for designers with little programming experience, to implement their ideas.
Generative design is taught at many schools of architecture and is gaining ground in architectural and design practice.
Definition by Celestino Soddu, 1992: "Generative Design is a morphogenetic process using algorithms structured as not-linear systems for endless unique and un-repeatable results performed by an idea-code, as in Nature"”
如果你能看懂英文更好,另附google的中文翻译,仅供参考:
"生成的设计是一种设计方法,在该方法中,所产生的一组规则或算法 ,通常所使用的计算机程序的输出-图像,声音,建筑模型,动画- 。 大多数生成的设计是基于参数化建模 。 这是一个快速的方法,用于在不同的设计领域,如艺术 , 建筑 , 通信设计 , 产品设计的探索设计的可能性。 通常情况下,生成的设计有:
设计架构
创造变化的一种手段
选择理想的结果的一种手段
一些生成计划利用遗传算法来创建变化。 有些只使用随机数。 生成设计灵感来自自然的设计过程中,设计是通过变异和交叉的遗传变异。 在历史悠久的概念,如衍生艺术或电脑艺术相比,衍生式设计还包括特定任务领域的设计,建筑,产品设计内。
在通信设计领域,主要应用是信息的图形,图表和灵活的企业设计的创作。 建筑生成设计(通常也简称为计算设计)主要适用于的形式调查过程和建筑结构的模拟。
生成的设计变得越来越重要,主要是由于新的编程环境(加工, VVVV , 石英作曲家 , 开放式架构 )或脚本功能( Rhino的JavaScript引擎 ,Scriptographer),都使得它比较容易,即使是有一点编程经验的设计师,以实现自己的想法。
任教于多所学校的建筑生成设计,在建筑和设计实践中有所抬头。
定义由塞莱斯蒂诺Soddu的,1992年:“衍生式设计是一种形态发生过程使用的算法结构不非线性系统的想法代码执行无尽的独特的,不重复的结果,在”自然“”"
生成设计的流程图:
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