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本帖最后由 ping88 于 2011-6-23 00:10 编辑
MeshObject: The input for this should be
the geometry you would like to animate
and export to 3D Studio. Convert breps to
mesh if necessary.
FileDir: This is the directory in which
the .OBJ sequence will be saved. By
default it is set to your C:/ home directory.
SaveFile: A toggle that determines if the
geometry will be saved during the timeline
animation. NOTE! make sure this is only
“true” when you want to export.
Timeline: This should be the same timeline
you are using to animate the geometry.
.
Components: Under the ‘Animation’ tab
there are two components. The first is the
Centipede node, the second is the export node. |
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Centipede.gha
17 KB, 阅读权限: 20, 下载次数: 43, 下载积分: 照度 -1 lux
售价: 1 lux照度 [记录]
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ExportLegs.gha
17.5 KB, 阅读权限: 20, 下载次数: 41, 下载积分: 照度 -1 lux
售价: 1 lux照度 [记录]
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教程.rar
505.57 KB, 下载次数: 159, 下载积分: 照度 -1 lux
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Centipede b0.3[autosave].gh
51.88 KB, 阅读权限: 20, 下载次数: 11, 下载积分: 照度 -1 lux
售价: 1 lux照度 [记录]
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Centipede b0.3.ghx
336.26 KB, 阅读权限: 20, 下载次数: 17, 下载积分: 照度 -1 lux
售价: 1 lux照度 [记录]
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._Centipede b0.3.ghx
82 Bytes, 下载次数: 18, 下载积分: 照度 -1 lux
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._Centipede2Max 0.3b.ms
82 Bytes, 下载次数: 14, 下载积分: 照度 -1 lux
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._ReadMe.pdf
82 Bytes, 下载次数: 39, 下载积分: 照度 -1 lux
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